Category: My Category

Dwelvers Journal – Dwelvers v0.12.0.0 released

Hi all 🙂

These last weeks has been really exciting! Thanks to Divine Robot (the company where I work) I’ve been able to get more work done on the game than I have in years, and it’s so much fun finally being able to make all those ideas I’ll been having a reality.

Finally we have an editor in the game, and thanks to that editor I’ve been able to start working on the campaigns. It’s not much right now, only one level that works mostly as an tutorial. But this level have set the foundation for the upcoming campaign levels. So with each new release from now on you will see more and more campaign levels coming out in a faster phase.

If you would like to get more information about this release you can go here…

Dwelvers development is going faster than ever!

Hi all!

These last weeks have been really productive. We have revamped the surface world, got a level editor in there and started on the campaign levels! It is all going really smoothly 🙂

Here comes the big news! The company I work full time at (Divine Robot) have agreed to help me finish Dwelvers. So now I’m back to working a lot more on Dwelvers with the help of graphic artists and project managers.

The main plan now is to focus all the resources on getting a fully functional level editor into the game so that we can start making campaigns. And with these campaigns we need new enemies and more game content.

If you would like to get more information about this release you can go here…

Dwelvers Journal – Dwelvers v0.11.18 released

Hi all 🙂

First of all let me just say Happy New Year! I hope that this new year will bring you all as much fun and excitement that I hope it will bring myself 😛

So Dwelvers v0.11.18 has now been released on the website and on Steam! This new version has filled some gaps in the old UI, I’ve mentioned earlier that I got some suggestions on remaking the resource bar in the top of the window that showed some of the items in the game. I thought these suggestions were really good because one issue with the old UI was that it was tedious for the player to get information about how many units of a item type they owned. Usually it required the player to go into the items menu and search for the item type, and this is something I really wanted to avoid. I want the player to have all the information they need right in front of them so that they can make quick decisions without having to click around, and the old items menu counteracted that purpose. So since the last update I’ve been working on getting rid of the items menu and making its options available in a new improved resource bar instead.

Besides from the resource bar I’ve also changed the trading system in a way that will make it much easier and fun to use 🙂

If you would like to get more information about this release you can go here…

Dwelvers v0.11.15 is now released on Steam

Hi all 🙂

Dwelvers 0.11.15 has been released on Steam! It has been over a year since the last update on Steam so this is a really big step, My hopes have been to turn some of those negative reviews around about the game being abandoned.

So to make this release as good as possible we have done some serious bug-testing on the Dwelvers forum. Three weeks ago I released Dwelvers exclusively on the Dwelvers website, and during that time up until now the forum users have been really good at reporting all the bugs they could find. Well, they have reported small bugs and big bugs, and in total they reported 85 bugs. And 81 of them has been solved 😀

So my hope now is that this will be the most stable release ever on Steam!

If you would like to get more information about this release you can go here…

Dwelvers bug testing version 0.11.5 is now released

Hi all 🙂

Dwelvers 0.11.5 has been released! Up until now version 0.11.2 to 0.11.4 has only been about bug fixes and therefore I’ve not made a big fuss about making a whole news post about it. But this version has a new big feature into it as well, and as we are getting closer and closer to the Steam release I really need your help to find all those nasty bugs and confirm that I’ve solved older bugs.

So I’ve finally added a achievement feature. Hopefully this will give the players a greater sense of accomplishment. I’ve seen really impressive dungeons built by some of you players, and I feel bad that I haven’t let the game confirm the feeling that what you have done is special!

Right now I only have a handful of achievements, but I’ve got no problems increasing this list. So if you have any ideas on new achievements just let me know 🙂

If you would like to get more information about this release you can go here…

Dwelvers bug testing version 0.11.1 is now released

Hi all 🙂

Finally Dwelvers 0.11 has been released! A lot have changed since the last version, we have new graphics, a new UI, and a new radial menu that is a lot more intuitive.

This version is a bug testing version and will probably contain some nasty issues. Therefore it is not available on Steam yet. This is because I don’t want to release a game that hasn’t been properly tested to a big crowd that wants to enjoy playing the game without bugs.

So Dwelvers v0.11.1 can now be downloaded from the website by those of you that have buyers account. If you want to be a part of the bug team and are owners of Dwelvers on Steam but don’t have a website account then please contact me and I will set up an account for you.

My plan is to use this upcoming week to bug-fixing, and when the week is up release a stable version on Steam. Once again, if you feel left out of from this release then please contact me.

/ Rasmus

If you would like to get more information about this release you can go here…

Dwelvers Journal – Graphics Reworked

Hi all,

For the last week I’ve been working on some eyecandy as well as the new UI. I felt like this was something I had to do because I know that this game engine has so much potential, and somewhere down the road I let the graphics stray down the wrong path. So I gave it a shot and updated the lightning, water, lava and the rock.

Feel free to follow to click the link below to see the new updated graphics that I hope you will like 🙂

/ Rasmus

If you would like to get more information about this release you can go here…

SMP are no longer publishers of Dwelvers

Hi all,

It has been a while since my last news update here, or any post at all for that matter, sorry about that. It is just so hard to be engaged when I have no new game updates to show. I have noticed that the rating for the game has gone down a lot on Steam, which is understandable when no new updates are being made. I just hope that if I get back to working full time on Dwelvers this will change.

Even if many of the reviews are “not recommended” they still give me some inspiration, because the main reason for these reviews is that the development has halted, and not that the game itself is bad. So I still feel hope to turn these reviews around at some point. That is also why I’ve taken the step to buy out SMP (The developers of Towns). I felt that if I’m going to get back to developing Dwelvers I can’t have SMP’s bad reputation following me around.

So for the last months I’ve been working on the next update. It has only been about 10 – 12 hours a week, but at this point it is enough to be able to release a new update within a couple of weeks. The update is a big refactoring of the menu system so that it is much more intuitive. I will get back to you all with some more information about this in a week.

Thank you all for your patience 🙂

If you would like to get more information about this release you can go here…

Development updates

Hi all,

It has been some time since the last update, the reason for this is that I’m working full time on another job and therefore I don’t have as much time to develop Dwelvers as I wish,

I started looking for a full time job because the income I got from Dwelvers just wasn’t enough. From start I had some money put away to manage, but after three years of solely living of the income Dwelvers my economy went pretty bad.

My economy is back on track now, but I still can’t go back to develop Dwelvers as I did before, because if I did then a couple months from now I would be in the same situation as before.

Since the last update I have been working on the game, but I haven’t added any new features, instead I took the opportunity to just improve on the game and make the game engine more stable. So at the time being I have been able to work on Dwelvers about 10 hours a week. In the month of November I think things will loosen up a little bit more for me and I will probably be able to develop Dwelvers more than that.

Just know that even if I talk about that Dwelvers don’t give me enough income I know it’s just because Dwelvers is still in Early Access, and that I still haven’t used up any of the promotions opportunities Steam offers. Therefore I know that Dwelvers will pay of financially in the end once it is finished, but I also know that it will be a couple of years from now probably. But I also know that I can’t just drain myself focusing on finishing Dwelvers while having my economy balancing on an edge. Therefore I have decided to let it take the time it takes and do it properly.

I’m hoping that the next update will be out before the end of the year, it will be a big update in performance, graphics and stability. The new menu system will also be included in this update as well. I will not post any progress photos until then because I don’t know how much I will be able to work on Dwelvers, and I find it extremely stressful when I need to post updates on a regular basis. So my plan now is to let the next release come with a big news update boom and with using one of the Steam promotions.

If you have any questions about anything just let me know and I will answer as soon as possible.

Thank you all for your patience 🙂

If you would like to get more information about this release you can go here…

First Look at the New UI

This week I’ve been working real hard on the new UI, unfortunately I haven’t been able to finish it in time, so this week there will be no new version of Dwelvers. Instead I made a YouTube video explaining what I’ve done so far this week.

Please check it out and give me your opinion of what you think 🙂

YouTube – First look at the new UI

If you would like to get more information about this release you can go here…