Trailer

About Dwelvers

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon Lord who needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion!

The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!

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Dwelvers Beta v0.18.1.0 Released

Dear Dwelvers community,

I am thrilled to announce that we have reached a milestone for Dwelvers! After years of development, Dwelvers is now in Beta. This means that it is feature complete, and the only things left to fix are some bugs before we have a full release.

These news posts usually start with me being sorry for not updating in a while, and this post is no different. I had high ambitions when I started developing Dwelvers. I added feature after feature, I listened to the community and tried to add their suggestions as well, not thinking about how each new feature exponentially drove the estimated time for finishing the game far into the future.

Dwelvers is a game that is really close to my heart, and it has been painful not being able to develop it in a faster phase. I read the forums once in a while and find some heartwarming comments, but also comments from people who are disappointed, which is well understood.

I would not have put Dwelvers in early access if I had known that it would take almost ten years to complete it. Ten years is a really long time, and the only excuse I have is that this game is huge and has taken at least 4-5 years of full-time development to finish it. The income I’ve gotten from the game has barely lasted one year. Despite having a family with kids, a house, and a private life I’ve managed to squeeze time into development to finish Dwelvers.

The reason why I have not kept you all updated about the development process is that I got tired of making promises over and over again and then not being able to develop or show any progress in months. Instead, I wanted to show that I actually have the game finished enough to back my words up, like I have now!

The plan now is to have a full release before the end of the year, and I would love to get your feedback if you find any bugs. Or just tell me if you enjoy the game.

Dwelvers has a pretty bad rating now, and if we look at the reviews, it is almost only because of the lack of updates or disbelief that the game would be finished. It would be really helpful if you would find the time to balance these bad ratings out by actually writing that the game is near to finish. Or if you have written a bad rating because of this reason, please reconsider so that Dwelvers can get a good reception when it is fully released.

Sincerely,

Rasmus Ljunggren
(The only programmer of Dwelvers)

If you would like to get more information about this release you can go here…

Dwelvers Beta v0.18.1.0 Released

Dear Dwelvers community,

I am thrilled to announce that we have reached a milestone for Dwelvers! After years of development, Dwelvers is now in Beta. This means that it is feature complete, and the only things left to fix are some bugs before we have a full release.

These news posts usually start with me being sorry for not updating in a while, and this post is no different. I had high ambitions when I started developing Dwelvers. I added feature after feature, I listened to the community and tried to add their suggestions as well, not thinking about how each new feature exponentially drove the estimated time for finishing the game far into the future.

Dwelvers is a game that is really close to my heart, and it has been painful not being able to develop it in a faster phase. I read the forums once in a while and find some heartwarming comments, but also comments from people who are disappointed, which is well understood.

I would not have put Dwelvers in early access if I had known that it would take almost ten years to complete it. Ten years is a really long time, and the only excuse I have is that this game is huge and has taken at least 4-5 years of full-time development to finish it. The income I’ve gotten from the game has barely lasted one year. Despite having a family with kids, a house, and a private life I’ve managed to squeeze time into development to finish Dwelvers.

The reason why I have not kept you all updated about the development process is that I got tired of making promises over and over again and then not being able to develop or show any progress in months. Instead, I wanted to show that I actually have the game finished enough to back my words up, like I have now!

The plan now is to have a full release before the end of the year, and I would love to get your feedback if you find any bugs. Or just tell me if you enjoy the game.

Dwelvers has a pretty bad rating now, and if we look at the reviews, it is almost only because of the lack of updates or disbelief that the game would be finished. It would be really helpful if you would find the time to balance these bad ratings out by actually writing that the game is near to finish. Or if you have written a bad rating because of this reason, please reconsider so that Dwelvers can get a good reception when it is fully released.

Sincerely,

Rasmus Ljunggren
(The only programmer of Dwelvers)

If you would like to get more information about this release you can go here…

Dwelvers Beta v0.18.1.0 Released

Dear Dwelvers community,

I am thrilled to announce that we have reached a milestone for Dwelvers! After years of development, Dwelvers is now in Beta. This means that it is feature complete, and the only things left to fix are some bugs before we have a full release.

These news posts usually start with me being sorry for not updating in a while, and this post is no different. I had high ambitions when I started developing Dwelvers. I added feature after feature, I listened to the community and tried to add their suggestions as well, not thinking about how each new feature exponentially drove the estimated time for finishing the game far into the future.

Dwelvers is a game that is really close to my heart, and it has been painful not being able to develop it in a faster phase. I read the forums once in a while and find some heartwarming comments, but also comments from people who are disappointed, which is well understood.

I would not have put Dwelvers in early access if I had known that it would take almost ten years to complete it. Ten years is a really long time, and the only excuse I have is that this game is huge and has taken at least 4-5 years of full-time development to finish it. The income I’ve gotten from the game has barely lasted one year. Despite having a family with kids, a house, and a private life I’ve managed to squeeze time into development to finish Dwelvers.

The reason why I have not kept you all updated about the development process is that I got tired of making promises over and over again and then not being able to develop or show any progress in months. Instead, I wanted to show that I actually have the game finished enough to back my words up, like I have now!

The plan now is to have a full release before the end of the year, and I would love to get your feedback if you find any bugs. Or just tell me if you enjoy the game.

Dwelvers has a pretty bad rating now, and if we look at the reviews, it is almost only because of the lack of updates or disbelief that the game would be finished. It would be really helpful if you would find the time to balance these bad ratings out by actually writing that the game is near to finish. Or if you have written a bad rating because of this reason, please reconsider so that Dwelvers can get a good reception when it is fully released.

Sincerely,

Rasmus Ljunggren
(The only programmer of Dwelvers)

If you would like to get more information about this release you can go here…

Dwelvers Beta v0.18.1.0 Released

Dear Dwelvers community,

I am thrilled to announce that we have reached a milestone for Dwelvers! After years of development, Dwelvers is now in Beta. This means that it is feature complete, and the only things left to fix are some bugs before we have a full release.

These news posts usually start with me being sorry for not updating in a while, and this post is no different. I had high ambitions when I started developing Dwelvers. I added feature after feature, I listened to the community and tried to add their suggestions as well, not thinking about how each new feature exponentially drove the estimated time for finishing the game far into the future.

Dwelvers is a game that is really close to my heart, and it has been painful not being able to develop it in a faster phase. I read the forums once in a while and find some heartwarming comments, but also comments from people who are disappointed, which is well understood.

I would not have put Dwelvers in early access if I had known that it would take almost ten years to complete it. Ten years is a really long time, and the only excuse I have is that this game is huge and has taken at least 4-5 years of full-time development to finish it. The income I’ve gotten from the game has barely lasted one year. Despite having a family with kids, a house, and a private life I’ve managed to squeeze time into development to finish Dwelvers.

The reason why I have not kept you all updated about the development process is that I got tired of making promises over and over again and then not being able to develop or show any progress in months. Instead, I wanted to show that I actually have the game finished enough to back my words up, like I have now!

The plan now is to have a full release before the end of the year, and I would love to get your feedback if you find any bugs. Or just tell me if you enjoy the game.

Dwelvers has a pretty bad rating now, and if we look at the reviews, it is almost only because of the lack of updates or disbelief that the game would be finished. It would be really helpful if you would find the time to balance these bad ratings out by actually writing that the game is near to finish. Or if you have written a bad rating because of this reason, please reconsider so that Dwelvers can get a good reception when it is fully released.

Sincerely,

Rasmus Ljunggren
(The only programmer of Dwelvers)

If you would like to get more information about this release you can go here…

Dwelvers Journal – Dwelvers v0.12.0.0 released

Hi all 🙂

These last weeks has been really exciting! Thanks to Divine Robot (the company where I work) I’ve been able to get more work done on the game than I have in years, and it’s so much fun finally being able to make all those ideas I’ll been having a reality.

Finally we have an editor in the game, and thanks to that editor I’ve been able to start working on the campaigns. It’s not much right now, only one level that works mostly as an tutorial. But this level have set the foundation for the upcoming campaign levels. So with each new release from now on you will see more and more campaign levels coming out in a faster phase.

If you would like to get more information about this release you can go here…

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