Rooms and buildings
Note that most of these images are placeholders, and this list does not represent all the buildings and rooms in the game, only the most commonly used. The list here is based on the latest progress of the game, and some of the rooms or buildings may not be included in the latest release.
Farm room
The farm room is where all the farming takes place. Your workers will grow and harvest antroots here and grind them down into flour if necessary. As the antroots need a steady supply of water in order to grow, you should make sure you build a well close by so that your imps can fetch water easily.
Farm land 
Create farmland in the farm room so that your workers can water and harvest antroots.
Farm land gate 
The farmland has fences so that your creatures will not step all over the plants. To make sure that the fences don’t block the path for your creatures you can build farm land gates.
Mill 
Once the antroots have been harvested they can be ground down in the mill to create flour, a primary ingredient for making bread.
Bar room
Your dungeon can’t do without a bar room, one of the most commonly used rooms available to you. All your creatures (except imps) need to eat and relax at some point, and if you don’t have a bar room built for them to do just that, they will become hungry and stressed out and generally be very unproductive.
Square bar table 
Build this square bar table in your bar room with enough space for surrounding chairs. Once built your workers will start serving food to each table, at which point your hungry creatures will start to gather.
Round bar table 
This round bar table works in the same way as the square bar table – it just has a different shape for designing needs.
Bar chairs 
Select to build these chairs on top of the bar table, this will make your workers build chairs around the table. These chairs are important because your creatures refuse to eat unless they have somewhere to sit.
Bed room
The bedroom is another essential and much-used room. All your creatures needs sleep at some point, and if they don’t have a resting place they will get grumpy and finally revolt against you.
Imp bed 
This bed, basically a pile of rock and dirt, is a resting place for your imps. The imps don’t need much sleep, but when they do it is important that you have this bed built for them.
Orc bed 
This bed is reserved for the orcs. Be sure that you build a couple of them directly from start, because the orcs are a sleepy bunch (when they’re not drinking themselves into oblivion).
Cookery room
The cookery room is the next step after building the farm room, because this is where most of the farmed ingredients will be going. If you are not able to find a fishing spot at an early stage it is important that you build this room, because there is a possibility that it will be your only source of food.
Baking table 
The baking table is used for making bread. After it has been built your workers will start delivering flour and water so that bread can be baked. Aside from these main ingredients you also need wood to keep the oven burning.
Brewing vat 
The brewing vat is used for brewing beer. To brew beer you must ensure that you have enough water and antroots in your storage room.
Metal works room
The metalwork room is where your workers smelt and purify metals to make them suitable for further processing.
Iron smelter 
Here you produce iron ingots from coal and iron ores. The iron ingots are mostly used as a building material and in the upcoming blacksmith.
Prison room
The prison room is needed to imprison and interrogate enemies that you have beaten in battle and then captured.
Prison bars 
Build prison bars in your prison room to be able to imprison enemies while you decide what to do with them.
Prison gate 
The prison bars are for keeping your enemies in prison, but it is also necessary to have a gate installed so that you will be able to lock them up in the first place.
Storage room
The storage room is the center of all resource production in the game. Your workers will deliver all the items that are being produced or found for safe-keeping in this room. Having storage rooms near to your production rooms are a must for efficient production as the workers will have shorter delivery routes. In the future the storage room will play an even more central role in the game as rooms will be able to be allocated a particular storage room and have all goods transported solely between those two rooms. This is so that the player will be able to control the production chain even more and be able to use it to its maximum potential.
Square table 
The square table is a storage table that can hold up to 72 items. It occupies one tile in the dungeon.
Round table 
The round table is a storage table that can hold up to 64 items. It occupies one tile in the dungeon.
Cross table 
The cross table is a storage table that can hold up to 89 items. It occupies one tile in the dungeon.
Shelf 
The shelf is a storage shelf that can hold up to 27 items. It hangs on the wall and doesn’t count as occupying any tiles in the dungeon.
Corner shelf 
The corner shelf is a storage shelf that can hold up to 48 items. It hangs in a wall corner and doesn’t count as occupying any tiles in the dungeon.
Wall shelf 
The wall shelf is a storage shelf that can hold up to 27 items. It is built into the wall and doesn’t count as occupying any tiles in the dungeon.
Training room
The training room is the first step toward preparing your creatures for battle. Here your creatures will learn the basics on how to slay enemies and will be able to increase their abilities up to level 4.
Punching pig 
This maimed and poled pig is excellent for training your melee creatures; they will keep on punching and attacking the pig and learn new ways to attack their enemies.
Dart board 
The dart board is a good way to train your ranged fighters to be more accurate.