These last weeks have been really productive. We have revamped the surface world, got a level editor in there and started on the campaign levels! It is all going really smoothly
Here comes the big news! The company I work full time at (Divine Robot) have agreed to help me finish Dwelvers. So now I’m back to working a lot more on Dwelvers with the help of graphic artists and project managers.
The main plan now is to focus all the resources on getting a fully functional level editor into the game so that we can start making campaigns. And with these campaigns we need new enemies and more game content.
If you would like to get more information about this release you can go here…