The focus this week has been the radial menu and restructuring of the UI. It’s a big feature and not fully tested yet, so this week’s update consists of a bunch of bugfixes.
The radial menu I’m working on is moddable and will be smarter. Now the menu items will be based upon which game object that is right clicked. This means that if the player right clicks on a mineral tile like coal, they will get the option to construct a mine there without selecting the “construct mine” tool first. An other example is that if the player right clicks on a construction, they will have the option to sell it, without first selecting the sell tool. When I release it I will give a full description on how it works and how you can mod it.
Tonight at 6 pm CET James and I will also have a livestream that you are more than welcome to participate in where we will talk about this release. We will make this a weekly event every Wednesday at this time, Check us out at: https://www.youtube.com/user/Dwelvers/live
For those of you how haven’t played Dwelvers in a while I recommend checking ou Nathan’s Sandbox Dwelvers Let’s Play here: https://www.youtube.com/watch?v=WxoRp_kmAUI&list=PLCUMEjFdpASnoB7HEX-fViuYWKu-aR1XV&index=1
If you would like to get more information about this release you can go here…