Category: Dwelvers News

Dwelvers Alpha 0.9g released

Dwelvers alpha v0.9g has now been released and are available for download at the Dwelvers Website and on Steam.

This new update will includes new modding abilities, a new guard room and a lot of bug fixes and smaller features. James and I will also make another live stream explaining and showing of all these new features that are being introduced with this version, we will also discuss how the UI could be made better. You are welcome to join our discussion here today (9/3-16 at 6 pm CET) at:

If you would like to get more information about this release you can go here…

One week into Dwelvers Kickstarter

Hi guys!

It has been one week into the Dwelvers Kickstarter and I would like to thank all of you that have supported the campaign so far 🙂

After the stream with James we compiled a list of updates which would help improve the basic game play a lot and I’m happy to say that I will release a new update on Wednesday. This new update will including some new modding abilities, a new guard room and a lot of bug fixes and smaller features. I will release additional details about the update as the new version goes live on Wednesday.

With this release we will also do another lets play stream and talk about the KS campaign and what needs to be done to make it succeed.

In the meanwhile we keep hunting down reviewers, what Kickstarter campaign needs the most right now is publicity to make it succeed, and I may add that I have only used one of Steams five advertising boosts so far, so that is something that we will use as well to make Dwelvers more known to the public.

Please let your friends know about the game and tell them to support us 🙂

You can check out the Kickstarter campaign here.
Or comment on these news here.

The first days on Kickstarter

We have reached 5% of the Kickstarter goal these last two days, which is a nice little start. Right now I am working on sending out mails to reviewers and magazines which will hopefully start a little Dwelvers buzz.

If you haven’t checked out the Kickstarter page yet you can do it here.

We need your support if this is going to succeed, and please tell your friends if you haven’t already 😉

The Kickstarter Let’s Play stream is now live!

The Kickstarter Let’s Play stream is now live and my nerves is on the edge, one hour left until the Kickstarter begins 😀

During the stream my friend James (who has never played the game before) will play Dwelvers and ask questions about the current game mechanics and game features and I will try to answer all his questions the best I can. We will also go through the Kickstarter campaign and talk about the content and the Rewards there. Please join us and talk with us about the game 🙂

You can check out the Kickstarter Let’s Play stream here.

You can also check out the Kickstarter campaign here once it starts at 8 pm CET.

I need you support on Thunderclap

Only 5 days left until the Kickstarter campaign starts!

During the last week Ben, James and I have been listening to all the feedback that’s been coming in from all the social forums about the Dwelvers upcoming Kickstarter campaign. The feedback has been great and we have tried to please as many people as possible with our changes to the campaign.

But we need more help, we need your support on Thunderclap, if you have supported us on Thunderclap already, don’t hesitate to see if you have some friends that would be willing to support us as well.
All you need to do is to click on the support button on the Thunderclap page for Facebook, Twitter or Tumblr, and then just click “Add my support” and it is done. What will happen is that once the Kickstarter goes live 27th of February your social media will post about the Kickstarter campaign.

Here is the link to the Thunderclap:

Right now as I write we have 45 of 100 supporters, and if we don’t reach 100 supporters before the Kickstarter campaign starts no one will post about the Kickstarter campaign. That is why I need you to help me with this.

You can check out the latest news about the Kickstarter here:
Or check out a direct preview of the campaign right here:

I hope to hear from you at the forum, as I said before, I need as much feedback as possible if this is going to succeed 🙂
/ Rasmus

I’m back!

Hi everyone! I hope you’ve all had a good christmas, hanukkah and/or a good new years eve. Last time I wrote here on the forums I talked about being away for a while since I had to take a job in order to stabilize my financial situation, and now I’m back. The plan for now is to work half time on Dwelvers and half time at my other job until the end of April.

What will happen after that? Well, let me tell you.

Me and my friend James have been working on a big list which includes everything I want to have completed on Dwelvers before releasing it as version 1.0, thus ending the early access era of it. The list is quite big and according to my calculations I should be able to finish it after one year of full time work. But as you understand, I can’t work full time on the game due to my current financial situation. To change this, we decided that we will launch a Kickstarter the 27th of February at 20:00/08:00 PM (GMT+1) where we will try to sell additional copies of the game + additional special rewards for those who help me out, so that I may focus on the game full time for one year. Everyone contributing to the Kickstarter will get exclusive insight into the immediate process of the development and be able to vote on which features I should pursue in what order. Just know that 1.0 is not the final version of the game as I will keep working on the game beyond that, but it would give me some peace of mind knowing that what’s out there is good enough on it’s own, and everything on top of that is just a bonus.

We will need your help to get the ball rolling on this and there’s many ways you can help, with or without contributing financially to the Kickstarter.

For starters, you can sign up on our Thunderclap campaign and invite your friends to do the same. Thunderclap is a marketing tool which allows people to help you market something by signing up to send out a social media message at a set date.

You can check out a preview of the Kickstarter campaign and ask me questions or give me feedback on it to help me improve it.

We also want to invite you to our Let’s Play of Dwelvers where me and James will both play the game and talk about it and it’s future. We’d love for you to join us and discuss what you like about the game and we’ll answer any questions regarding it. The stream will be available via the link below the 27th of February at 19:00 / 07:00 PM (GMT+1), which is one hour before the Kickstarter goes live. We’ll try to keep the stream online for 2 hours.

So tell us, what do you think of this?
If you want to you can comment on it at the Dwelvers forum…

If you’re a game developer like me, you might want to check out James’ huge game development event where people from all over the world come to spend 1 week in a beautiful Swedish castle and develop games. While there you can meet not only me, but also people such as Brenda and John Romero, the developers behind games such as DOOM, Quake, Jagged Alliance and Wizardry. Check out his event on Facebook!

Dwelvers Alpha 0.9f-3 released

Dwelvers alpha v0.9f-3 has now been released and are available for download at the Dwelvers Website and on Steam.

In this version I was supposed to only focus on adding an endless flow option to give the player the option to not having endless waves of stronger and stronger enemies attacking the players dungeon. But I got a little sidetracked (big surprise :)), With the enemies rushing through the portals I noticed that the current squad system was really bad. It was hard to create and send out squads over the dungeon in an efficient way. So I spent two – three days improving the squad system to make it easier for the player to organize his or hers troops. Besides from that a lot of energy has also been put down on getting the creatures to interact better with the rally flags, and make them avoid clumping together as they usually do in larger packs. Have fun playing, and don’t forget to let me know if you find any bugs or have any ideas on how to make this game even better.

If you would like to get more information about this release you can go here…

Dwelvers Alpha 0.9f-2 released

Dwelvers alpha v0.9f-2 has now been released and are available for download at the Dwelvers Website and on Steam.

This last version is a real step upwards for Dwelvers, we have new creatures, better battle mechanics, skills, new buildings, new foods, favourite foods and much much more. One of the most fun new features IMO is the new creature skills, they makes it much more fun to level up creatures as they get much better at defending your dungeon at certain levels. The new battle wave timer at the evil meter will also make it much more challenging to keep your dungeon intact. It will show you how long it will take until the next attack and it will show how hard it will hit you, so you better get prepared and start barbecuing some mice, because you may just have to barricade your self with traps for a long time. Have fun playing and don’t forget to come with suggestions to us on how you would like to see the development of the game progress. As you can see in the change log below the top news a lot of player suggested game mechanics and features has been included in this version.

If you would like to get more information about this release you can go here…

Upgraded rally flag and the first layer of skills completed

So I have finished it so that all the creatures now have one skill each. I think that is a good start 🙂

First we have Buthering by the Piggeh shown in the screenshot, it employs inherent buthering skills to strike down enemies at close range. The Piggeh goes berserk and starts swinging with both arms pulling the enemy close to him striking him down with several blows. This one is extremely dangerous if the piggeh gets close enough and is not attacked on from other directions.

Then we have Frog tongue, this one is for the fishman, it attaches a long sticky tongue on the enemy and pull him back to the caster. A combination with enough fishmans and piggehs at the back and the orcs at the front can be very efficient. The orcs blocks the attacks, the fishman drags the enemies in behind the lines and the piggeh butcher them. Having several fishman on a row is pretty cool as well because they can take turns and drag a knight far far away from his group making him very vulnerable.

Besides from that I have been solving a couple of bugs the last days, and while doing so I had to improve the rally flag a bit. So now the creature stands still around the rally flag instead of walking around it aimlessly. I think this is a good step towards making a good strategic combat system.

If you would like to get more information about this release you can go here…

More skills and upgraded creatures menu

I have added two more skills, one for the Orc and one for the Impanzee.

The Orc got something similar to the “Shield Bash” as Mello Tonin mentioned at the Dwelvers forum. He got “Stunning Block”, so when he manage to block an attack from an enemy he does it so good that the enemy gets stunned. This makes it more important for the Orc to have a shield with a high block chance.

The other skill that the Impanzee got was the “Barrel Roll – Tucks and rolls to nearest enemy stunning it briefly” as also mentioned by Mello.

I have also expanded the creature menu a little so that we now have a skills tab with details about the new skills.

If you would like to get more information about this release you can go here…