About Dwelvers

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon Lord who needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!


Long overdue polishing

Read all about Dwelvers visit to NärCon, and check out the latest news about:
- New creature bars
- Console window
- Easier to obtain creature info
- New creature production system
- Dwelvers XML Config

If you would like to comment on this you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1052

AI Test – Upcoming aggression

This is the first AI test on enemies attacking and digging into the player dungeon. Right now all rogues all over the map will dig towards the player dungeon without breaking into the dungeon. This is only a test on how hostile the enemies actually can be and does not represent the actual hostility they will have in the game. What is presented here is NOT included in the 0.7e version but will be included in the next upcoming release.

If you would like to comment on this you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1033

Dwelvers Alpha v0.7e Demo released

Yes, you heard right, finally I took the time to create a demo.
Downloadable from here: http://dwelvers.com/download/.
From now on I will release a demo with every new version of Dwelvers released.

The demo works exactly as the full version with some limitations:

  • You can’t save or load any games.
  • You get 30 minutes of game-play per game.

I felt like these limitation should be enough, I didn’t want remove features from the demo because it would be way to much work having to configure a demo version for every full version released.

If you would like to comment on this post you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1011

Dwelvers Alpha v0.7e is now released

Dwelvers Alpha v0.7e has now been released to the pre-orderers. You can find the instructions on how to download it under the download tab.

This version is still considered unstable, and I will not do a bigger public announcement until it is.

If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1000

Trading system v2.0

It has come to my attention that we need some sort of trading system in Dwelvers. But instead of making it to straight forward the player will gain trading posts by claiming portals and choosing trading routes. This will require a trading room to be built where items can be stored for future transportation by the imps through the portals and up to the surface world.

Trading routes

Check it out here: http://forum.dwelvers.com/showthread.php?tid=982