About Dwelvers

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon Lord who needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!

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Development updates

Hi all,

It has been some time since the last update, the reason for this is that I’m working full time on another job and therefore I don’t have as much time to develop Dwelvers as I wish,

I started looking for a full time job because the income I got from Dwelvers just wasn’t enough. From start I had some money put away to manage, but after three years of solely living of the income Dwelvers my economy went pretty bad.

My economy is back on track now, but I still can’t go back to develop Dwelvers as I did before, because if I did then a couple months from now I would be in the same situation as before.

Since the last update I have been working on the game, but I haven’t added any new features, instead I took the opportunity to just improve on the game and make the game engine more stable. So at the time being I have been able to work on Dwelvers about 10 hours a week. In the month of November I think things will loosen up a little bit more for me and I will probably be able to develop Dwelvers more than that.

Just know that even if I talk about that Dwelvers don’t give me enough income I know it’s just because Dwelvers is still in Early Access, and that I still haven’t used up any of the promotions opportunities Steam offers. Therefore I know that Dwelvers will pay of financially in the end once it is finished, but I also know that it will be a couple of years from now probably. But I also know that I can’t just drain myself focusing on finishing Dwelvers while having my economy balancing on an edge. Therefore I have decided to let it take the time it takes and do it properly.

I’m hoping that the next update will be out before the end of the year, it will be a big update in performance, graphics and stability. The new menu system will also be included in this update as well. I will not post any progress photos until then because I don’t know how much I will be able to work on Dwelvers, and I find it extremely stressful when I need to post updates on a regular basis. So my plan now is to let the next release come with a big news update boom and with using one of the Steam promotions.

If you have any questions about anything just let me know and I will answer as soon as possible.

Thank you all for your patience :)

If you would like to get more information about this release you can go here…

First Look at the New UI

This week I’ve been working real hard on the new UI, unfortunately I haven’t been able to finish it in time, so this week there will be no new version of Dwelvers. Instead I made a YouTube video explaining what I’ve done so far this week.

Please check it out and give me your opinion of what you think :)

YouTube – First look at the new UI

If you would like to get more information about this release you can go here…

Dwelvers Alpha v0.10 released!

The focus this week has been the radial menu and restructuring of the UI. It’s a big feature and not fully tested yet, so this week’s update consists of a bunch of bugfixes.

The radial menu I’m working on is moddable and will be smarter. Now the menu items will be based upon which game object that is right clicked. This means that if the player right clicks on a mineral tile like coal, they will get the option to construct a mine there without selecting the “construct mine” tool first. An other example is that if the player right clicks on a construction, they will have the option to sell it, without first selecting the sell tool. When I release it I will give a full description on how it works and how you can mod it.

Tonight at 6 pm CET James and I will also have a livestream that you are more than welcome to participate in where we will talk about this release. We will make this a weekly event every Wednesday at this time, Check us out at:

For those of you how haven’t played Dwelvers in a while I recommend checking ou Nathan’s Sandbox Dwelvers Let’s Play here:

If you would like to get more information about this release you can go here…

Dwelvers Alpha v0.9g-2 released

The plan was to wait until thursday before the next release, but because we got some game breaking bugs reported we needed to make a hotfix. We had an issue where some couldn’t put down a rally flag on the surface, and another case when selling the guard room could cause crashes. I have fixed more bugs than that, but these were the most urgent bugs to fix.
I hope you enjoy this version, and don’t forget to check out the forum, we have many bugs there that has been solved but needs confirmation from players.

If you would like to get more information about this release you can go here…

Dwelvers Alpha 0.9g released

Dwelvers alpha v0.9g has now been released and are available for download at the Dwelvers Website and on Steam.

This new update will includes new modding abilities, a new guard room and a lot of bug fixes and smaller features. James and I will also make another live stream explaining and showing of all these new features that are being introduced with this version, we will also discuss how the UI could be made better. You are welcome to join our discussion here today (9/3-16 at 6 pm CET) at:

If you would like to get more information about this release you can go here…