Trailer

About Dwelvers

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon Lord who needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!

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First Look at the New UI

This week I’ve been working real hard on the new UI, unfortunately I haven’t been able to finish it in time, so this week there will be no new version of Dwelvers. Instead I made a YouTube video explaining what I’ve done so far this week.

Please check it out and give me your opinion of what you think :)

YouTube – First look at the new UI

If you would like to get more information about this release you can go here…

Dwelvers Alpha v0.10 released!

The focus this week has been the radial menu and restructuring of the UI. It’s a big feature and not fully tested yet, so this week’s update consists of a bunch of bugfixes.

The radial menu I’m working on is moddable and will be smarter. Now the menu items will be based upon which game object that is right clicked. This means that if the player right clicks on a mineral tile like coal, they will get the option to construct a mine there without selecting the “construct mine” tool first. An other example is that if the player right clicks on a construction, they will have the option to sell it, without first selecting the sell tool. When I release it I will give a full description on how it works and how you can mod it.

Tonight at 6 pm CET James and I will also have a livestream that you are more than welcome to participate in where we will talk about this release. We will make this a weekly event every Wednesday at this time, Check us out at: https://www.youtube.com/user/Dwelvers/live

For those of you how haven’t played Dwelvers in a while I recommend checking ou Nathan’s Sandbox Dwelvers Let’s Play here: https://www.youtube.com/watch?v=WxoRp_kmAUI&list=PLCUMEjFdpASnoB7HEX-fViuYWKu-aR1XV&index=1

If you would like to get more information about this release you can go here…

Dwelvers Alpha v0.9g-2 released

The plan was to wait until thursday before the next release, but because we got some game breaking bugs reported we needed to make a hotfix. We had an issue where some couldn’t put down a rally flag on the surface, and another case when selling the guard room could cause crashes. I have fixed more bugs than that, but these were the most urgent bugs to fix.
I hope you enjoy this version, and don’t forget to check out the forum, we have many bugs there that has been solved but needs confirmation from players.

If you would like to get more information about this release you can go here…

Dwelvers Alpha 0.9g released

Dwelvers alpha v0.9g has now been released and are available for download at the Dwelvers Website and on Steam.

This new update will includes new modding abilities, a new guard room and a lot of bug fixes and smaller features. James and I will also make another live stream explaining and showing of all these new features that are being introduced with this version, we will also discuss how the UI could be made better. You are welcome to join our discussion here today (9/3-16 at 6 pm CET) at: https://www.youtube.com/watch?v=YXscWf1lRkk

If you would like to get more information about this release you can go here…

One week into Dwelvers Kickstarter

Hi guys!

It has been one week into the Dwelvers Kickstarter and I would like to thank all of you that have supported the campaign so far :)

After the stream with James we compiled a list of updates which would help improve the basic game play a lot and I’m happy to say that I will release a new update on Wednesday. This new update will including some new modding abilities, a new guard room and a lot of bug fixes and smaller features. I will release additional details about the update as the new version goes live on Wednesday.

With this release we will also do another lets play stream and talk about the KS campaign and what needs to be done to make it succeed.

In the meanwhile we keep hunting down reviewers, what Kickstarter campaign needs the most right now is publicity to make it succeed, and I may add that I have only used one of Steams five advertising boosts so far, so that is something that we will use as well to make Dwelvers more known to the public.

Please let your friends know about the game and tell them to support us :)

You can check out the Kickstarter campaign here.
Or comment on these news here.