Dwelvers is now available on Steam

About Dwelvers

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon Lord who needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!


Working in the dark

There have been some time gap between the updates and I am truly sorry about this. The optimization of Dwelvers took a little bit longer than expected, and once it was finished I got another problem on my hands regarding the creature menu, so it is now redesigned too be more manageable for the player and too fit future auto equipment needs. The next release will unfortunately be delayed a bit longer and I do apologize for the wait.

Read all about it here: http://forum.dwelvers.com/showthread.php?tid=1246

Dwelvers Alpha v0.8f is now released

Dwelvers Alpha v0.8f has now been released, it took a little longer than expected because I started on the first part of making the buildings moddable.

So now all the buildings have separate folders in media/xml/buildings with separate textures instead of loading them all from a big image with tiled textures. Also, all the buildings content such as textures, models etc are now loaded from xml files, and these xml files can be modified by anyone.

It is not fully moddable yet, you can’t add new buildings but you can change the models and textures, and also alternate the current content with other content with the purpose of creating more variation in the game. I will try to get a manual on how it all works asap :)

Feature updates in 0.8f

  • Fishman can now equip armors.
  • The Fishman have taken the fishing jobs from the imps.
  • The Fishman damage has been increased.
  • New creature added: The Piggeh.
  • The Piggeh have taken all the jobs in the cookery room from the imps.
  • Ladders added.
  • 4 more claimed wall models added.
  • The building textures and models are now loaded from their own individual folders.
  • All building models and textures are loaded from xml files.
  • Simpler buildings such as walls can now be modded.
  • The mipmapping has been improved.
  • The rogue can now also claim paths and reinforce walls.
  • The working priority has been changed.
  • New item added: Water block
  • The player can now fetch water blocks.
  • The player can now drop water blocks.
  • New mouse radial menu category: Tool menu
  • The player can no longer see neutral creatures name tag.
  • Neutral creatures are no longer shown on the minimap.
  • Creatures won’t be produced before their beds have been built.
  • Possibility to remove the GUI by pressing ALT+G, good for when taking screenshots.

If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1201

Dwelvers Alpha v0.8e is now released

Dwelvers Alpha v0.8e has now been released. You can find the instructions on how to download it under the download tab.

As the steam release was two weeks ago I have had a lot of distractions unfortunately (even if it has been fun :)), I haven’t had the time to solve all the bugs, so I have focused on the most urgent bugs and suggestions posted at the forum and the Steam forum.

The 0.8e Steam version will be released later tonight.

If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1174

Dwelvers first day on Steam

So how to sum up the first day on Steam… First off, it have been a lot of fun :D And I am very relived over that we haven’t had any unexpected incidents. There are some bugs with the game of course, but that was expected.

The reviews have been really good, and for that I am very happy!

We also have a lot of new screenshots:

Blitzkriegsler has uploaded his latest Dwelvers videos, and for that I am really grateful! This goes out to all the other YouTube reviewers of Dwelvers, don’t forget to add them here, you will get a lot of views and Dwelvers will get publicity, so it is a win / win situation :)


All the steam keys to the pre-orderers has been sent out now, if you haven’t gotten one, then contact me from http://dwelvers.com/contacts/ and I will send the keys.

There was also a issue that some people thought that I meant that the pre-orderers should get four steam keys and not three, they thought that they paid for the first key and get three keys for free. While I meant that you get to download the game from the website and also get three steam keys. I have made a topic about it at the steam forum:

So if you feel like I tricked you and that you were expecting 4 keys, please contact me at: http://dwelvers.com/contacts/ and I will send the extra key :)

Future updates

Right now there are a lot of administrative work that is keeping me away from the development, and I hope everyone can understand that. I will focus on getting the steam page ready with a to do list and a FAQ so that new players knows what stage of the development Dwelvers is and gets some of the more common questions answered. I will make a fresh coding start on Monday and also explain what we have planned for the next version, and as usual, the more feedback the better ;)

If you would like to comment or check out this news-post you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1143

Dwelvers Alpha v0.8d is now released & Steam release tomorrow!

Dwelvers Alpha v0.8d has now been released to the pre-orderers. You can find the instructions on how to download it under the download tab.

Tomorrow is a big day! This is one big step towards making Dwelvers more known to the public. Tomorrow at 09:00 AM PDT, 06:00 PM CET Dwelvers will be released on Steam, hopefully we will get many good reviews :)

Link to the Steam page: http://store.steampowered.com/app/276870/

The steam demo is unfortunately still under review, so the demo may drop in the next day. But it is still available for download from the website.
Dwelvers will cost $15 on Steam with a release discount of 20% the first week. The offer on 3 free steam keys will still be available until one hour before the steam release.
I couldn’t get the steam keys before it was approved by valve, and as the steam keys request has be approved as well they may not be delivered to all the pre-orderers before the steam release, but shortly afterwards…

If you would like to comment or check out this news-post you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1134