Dwelvers is now available on Steam

About Dwelvers

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon Lord who needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!

 

Dwelvers Alpha 0.8i is now released

This update is a super bug fixing patch as you probably can see below. If everything goes well with this patch I will start adding features into the next patch :)

Feature updates

  • V-Sync option added into launcher.

Bug fixes

  • Destroyed Orc Statue
  • Mine bug
  • Prison info menu is corrupted
  • A Battle Has Broken Out with a Bridge
  • Autosaving
  • Mechanic: Reveal Paused Side Effect
  • Creatures Attack priority
  • Game just froze when i quit the game
  • Dwelvers.exe is not closed
  • Crash – Alt-Tab crash
  • Crash on Startup (no soundcard)
  • Creature Stat Window has Overlapping Text
  • Game Loader – no longer launches the game when you hit Debug like it used to.
  • Black textures everywhere in-game
  • Exiting Game – I don’t really see this as a bug, but I think when you exit the game it should close off the loader and debugger.
  • Possible bug related to changing game speed
  • Game Speed x0
  • Texture bug – After opening treasure chests in maze.
  • Placed Water Tiles & Constructions
  • Claimed/Unclaimed Tile Resource Render
  • Transport Dead on Ladders
  • Decorations Built on Top of Wall
  • Placed Water Tiles & Constructions
  • Treasure Chests in Water
  • Loader Doesn’t Display All Cards
  • Dropping Water at Top Level
  • Alt-TAB Full Screen to Windowed
  • Zooming out affects sound
  • Wall Decos not Placing
  • Mines + Storage rooms – I believe you shouldn’t be able to place both mine and Wall Shelf Storage.
  • Constructions – Mine – same bug as with Impanzze bed on 0.8b.
  • Mining – After selecting room to be mined(3×5 on the screens), sometimes the mark disappears.
  • Creature Name is Very Large
  • Ladders and Torches

If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1325

Demo can be downloaded here: http://dwelvers.com/download/

Or if you would like to buy the full version you can either do it from Dwelvers website or from Steam.

Dwelvers Alpha 0.8h is now released

This patch is mainly a bug fix version, the last patch had a lot of game breaking bugs that needed to be solved as fast as possible. The delay between this patch and the last is mainly because of the holidays and a planed vacation.

Feature updates and bug fixes in 0.8h

  • New rock texture.
  • Screen output launcher option.
  • Fixed – Game Crashes with Runtime Error whenever I try to play
  • Fixed – Game crashes before starting
  • Fixed – Materials textures – Stone is glowing and coal is shining.
  • Fixed – Selecting Trade Route (Assertion Failed)
  • Fixed – Menu for feeding creatures to the Dark Mother is buggy.

If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1306

Demo can be downloaded here: http://dwelvers.com/download/

Or if you would like to buy the full version you can either do it from Dwelvers website or from Steam.

Back to work

As some of you may know I have been to Israel on vacation this last week visiting Ben (BurningPet), I made a little topic about it here:
http://forum.dwelvers.com/showthread.php?tid=1289

Now I am back and will look into some if the issues and bugs that have been reported with this last version. One of the most serious bugs is that some people are experiencing crashes at startup. I am possitive that this is because of the new launcher menu and that the game has been a little bit more demanding on GPU Memory usage, issues like crashes on startup can most often be solved by using another graphics adaptor and lower the texture quality.

We have now also gotten a Dancing Devils sign over the workplace, it may not make much difference in advertising purposes, but we got it with a really big discount as all the signs were to be replaced anyways, so I thought, why not? :)
http://forum.dwelvers.com/showthread.php?tid=1295

Well, now it is back to work for me. The issue with the trading routes crash has been solved, but the glowing textures and crashes at startup hasn’t. As soon as these are fixed I will make a new patch.

Dwelvers Alpha v0.8g is now released

Dwelvers Alpha v0.8g has now been released.

This patch mainly has the focus on the new creature menu, and the new creature auto equipment feature. Something that has taken a lot of time when developing this patch is the game performance optimization. With the tests I have made the FPS has increased with almost 70%. The performance boost is mainly on the CPU, if you have an older graphic-card it is possible that you will not notice the boost that much.

Feature updates in 0.8g

  • Huge Dwelvers performance optimization.
  • New creature menu design.
  • New creature details menu.
  • New creature equipment menu.
  • Creature auto equipment option is now available.
  • New creature auto equipment menu.
  • Locking creature production of certain types is now available.
  • New development mode window.
  • Creature task prioritize can now be changed by the player.
  • New creature task prioritization menu.
  • New creature task history menu.
  • New launcher design.
  • Building icons are now loaded from separate textures instead of being loaded from a big atlas texture.
  • Improved creature AI.
  • And a lot of other new minor feature upgrades.

If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1268

Demo can be downloaded here: http://dwelvers.com/download/

Or if you would like to buy the full version you can either do it from Dwelvers website or from Steam.

Working in the dark

There have been some time gap between the updates and I am truly sorry about this. The optimization of Dwelvers took a little bit longer than expected, and once it was finished I got another problem on my hands regarding the creature menu, so it is now redesigned too be more manageable for the player and too fit future auto equipment needs. The next release will unfortunately be delayed a bit longer and I do apologize for the wait.

Read all about it here: http://forum.dwelvers.com/showthread.php?tid=1246