Dwelvers is now available on Steam

About Dwelvers

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon Lord who needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!

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The creatures has been having some neck turning problems in the last version, this is solved now! #gamedev #indiedev http://t.co/9aDJV8dut1
Some news about the v0.9 progress http://t.co/D1Hs4r59Ln
It was hard getting 2D interact with the 3D z-buffer. Especially the fonts, but now it works! #gamedev #indiedev http://t.co/5LiLCJVsaR
The rogues and the knights has finally gotten their bed and breakfast. #gamedev #indiedev http://t.co/0piT2KvcXN
Almost at the surface! Get up to speed with the last month development of Dwelvers :) http://t.co/sfDmd6xRX4 #gamedev #indiedev
New feature - Line of Sight added! This will enhance the need for guard posts and patrolling. #gamedev #indiedev http://t.co/MPb4MbrVcU
And now we are able to call the creatures as well :) Read more here: http://t.co/T8fX4TJo9w #gamedev #indiedev http://t.co/YpsMSemdzN
Selecting several creatures is a must when creating squads! http://t.co/Yz66C9uwUX #gamedev #indiedev http://t.co/eylnIqGgMR


More skills and upgraded creatures menu

I have added two more skills, one for the Orc and one for the Impanzee.

The Orc got something similar to the “Shield Bash” as Mello Tonin mentioned at the Dwelvers forum. He got “Stunning Block”, so when he manage to block an attack from an enemy he does it so good that the enemy gets stunned. This makes it more important for the Orc to have a shield with a high block chance.

The other skill that the Impanzee got was the “Barrel Roll – Tucks and rolls to nearest enemy stunning it briefly” as also mentioned by Mello.

I have also expanded the creature menu a little so that we now have a skills tab with details about the new skills.

If you would like to get more information about this release you can go here…

New upcoming feature – Creature skills!

Today I have been working on adding some creature skills, and this is the result.

The Imp get the skill Teleport at level 8. This means that he can teleport to a location that is owned by the player and is reachable by foot (meaning that they can’t teleport through walls), and that they can’t teleport when they are carrying items, creatures and carts.

The Cyclotaur get the skill Bullrush at level 4. This skill makes him charge through enemy crowds like they were thin air and he will not stop until he hits something solid.

The Rogue gets… You guessed it, a stealing skill from level 4. This skill gives him the ability to steal equipment from his enemies while in combat.

The Knight get the skill Hurricane at level 4. So when he is surrounded by enemies he is able to spin his two handed weapon around damaging all the enemies around him. This is a very powerful attack that you don’t want to be in the middle off!

If you would like to get more information about this release you can go here…

Dwelvers Alpha 0.9d released – 30% off on Steam and on the Website

Dwelvers alpha v0.9d has now been released and are available for download at the Dwelvers Website and on Steam.

In this version we have backtracked a little bit and reinstated the auto claiming system, but with some changed of course :) We also want to introduce cave-ins, this feature adds a cave in risk when digging straight down and will therefore will force the player to dig outwards instead of digging straight down after minerals. A lot of other features, improvements and creatures has also been introduced with this version, for example, it now possible to place a ladder and dig underneath it with it being destroyed. This makes the excavation a lot smoother without having to rebuild ladders all the time.

I also want to add that the possession spell has been upgraded. You can now dig, attack and throw rocks at the enemy when you have possessed a creature.

To make this release extra special we have a special one week offer on Steam and on Dwelvers Website. Buy now and get a 30% discount :D

If you would like to get more information about this release you can go here…

Dwelvers Alpha 0.9c released – Time to raid the surface!

Dwelvers Alpha 0.9c released to both steam users and website buyers.

There have been some delays since the 0.8 version, and as usual the reason is that I want to get as much in there as possible, and the longer I wait with the release the more perfect it has to be :P Now Dwelvers has been bug tested and balanced thanks to the forum members, their help has saved me a huge amount of time and I am therefore hugely grateful to them :)

The main update with the 0.9 version is the surface world but we also have a lot of other features introduced that will keep the player occupied, some of these features changes the game play since previous versions and can create some confusion. But to avoid this we have added some help tools in the game. The tutorial are still incomplete and needs work, but I don’t want to put down to much time on it at this moment as the game features are still under some changes, and I don’t redo the tutorial to frequently or lock my self up by avoiding adding features because I would know this would require extra work with the tutorial, I hope this is understandable.

If you would like to get more information about this release you can go here…

And yeah, Dwelvers currently has a summer sale active on steam until 22 June ;)

Dwelvers Alpha 0.9b (bug fix version) released

Dwelvers Alpha v0.9b has been released. This is a bug fix version only available for the website buyers. Once the bugs has been solved we release it on steam, the plan for this is on Sunday or Monday. If you can’t wait until then and want to be a part of the bug-testing please just let me know and I can arrange something :)

Bug fixes

  • Selecting blocks to mine does not select all
  • Creatures float over 1 block holes when going beyond it.
  • Crash if selling trading posts while in use
  • Limited DM Storage Halts Production
  • Placing ladders and roads on same tile issue.
  • Chair can be built on chair
  • Unrevealing Hidden
  • Portal in lake
  • Windowed mode problems
  • Incorrect fog of war on walls
  • Imps thinking too long.
  • Steps from roads doesn’t work.
  • Creature stuck in portal.
  • It is possible to build roads on water.
  • Fetching water from water source model error.

If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1455

Demo can be downloaded here: http://dwelvers.com/download/

Or if you would like to buy the full version you can either do it from Dwelvers website or from Steam.