Dwelvers is now available on Steam

About Dwelvers

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon Lord who needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!


Dwelvers Alpha 0.8j2 hotfix!

Gamebreaking bug where the player couldn’t place any buildings inside rooms has now been fixed. The new version can be downloaded from steam or the Dwelvers website.

Dwelvers Alpha 0.8j is now released

Yes, yes, we are running out of letters :) This will be the last 0.8 patch before releasing the 0.9 version.

In this 0.8j patch there are some new features such as lava, swimming creatures, new wall and rock models and progression modes. The biggest new feature is the lava, it will burn everything in its way if the player isn’t careful!

And to make it a little easier for new players to get into the game a progression mode has been added. Meaning that certain actions can’t be done in the game before others. In that way the game leads the player into understanding the mechanics of the production chains and what is relying on what.

Feature updates

  • The rock texture has been improved.
  • Creatures no longer “tilt” between different heights in the dungeon, now they either climb the wall or fall down.
  • Creatures can now swim and drown in the water.
  • The reinforced wall model has been improved.
  • Most of the buildings in the dungeon needs to be unlocked in one way or the other before they can be built.
  • The items menu has been changed so that it matches the creature menu.
  • Lava has been implemented, and it will burn everything in its way!

Bug fixes

  • Rally doesn’t draw all orcs immediately
  • Placed Water Tiles & Constructions. If you have moved water from one place to another, then you can build rooms and other constructions in water that you have placed.
  • Corrupted farmland textures
  • Runs a while then errors, then windows forced close
  • Enemies being blocked on tile
  • Stone is glowing and coal is shining.
  • CPU Hog. Whenever I try to run Dwelvers it instantly maxes out my CPU, lags everything I have running (even the game when I don’t run anything else), and basically proves itself to be unplayable.
  • Launcher Doubled Resolution entries. The entries for the resolution drop down are doubled. Don’t think that is suppose to happen right?
  • I noticed that when I selected to dig the top level out next to my Bar Room, that it appears to also select the tiles below as well.
  • Crash when placing rock in water
  • Treasure Chests in Water
  • Claiming additional path tiles
  • Failed switching to fullscreen
  • Switching to debugger affects rooms blueprints
  • Corrupted structure icons

Dwelvers Alpha 0.8i is now released

This update is a super bug fixing patch as you probably can see below. If everything goes well with this patch I will start adding features into the next patch :)

Feature updates

  • V-Sync option added into launcher.

Bug fixes

  • Destroyed Orc Statue
  • Mine bug
  • Prison info menu is corrupted
  • A Battle Has Broken Out with a Bridge
  • Autosaving
  • Mechanic: Reveal Paused Side Effect
  • Creatures Attack priority
  • Game just froze when i quit the game
  • Dwelvers.exe is not closed
  • Crash – Alt-Tab crash
  • Crash on Startup (no soundcard)
  • Creature Stat Window has Overlapping Text
  • Game Loader – no longer launches the game when you hit Debug like it used to.
  • Black textures everywhere in-game
  • Exiting Game – I don’t really see this as a bug, but I think when you exit the game it should close off the loader and debugger.
  • Possible bug related to changing game speed
  • Game Speed x0
  • Texture bug – After opening treasure chests in maze.
  • Placed Water Tiles & Constructions
  • Claimed/Unclaimed Tile Resource Render
  • Transport Dead on Ladders
  • Decorations Built on Top of Wall
  • Placed Water Tiles & Constructions
  • Treasure Chests in Water
  • Loader Doesn’t Display All Cards
  • Dropping Water at Top Level
  • Alt-TAB Full Screen to Windowed
  • Zooming out affects sound
  • Wall Decos not Placing
  • Mines + Storage rooms – I believe you shouldn’t be able to place both mine and Wall Shelf Storage.
  • Constructions – Mine – same bug as with Impanzze bed on 0.8b.
  • Mining – After selecting room to be mined(3×5 on the screens), sometimes the mark disappears.
  • Creature Name is Very Large
  • Ladders and Torches

If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1325

Demo can be downloaded here: http://dwelvers.com/download/

Or if you would like to buy the full version you can either do it from Dwelvers website or from Steam.

Dwelvers Alpha 0.8h is now released

This patch is mainly a bug fix version, the last patch had a lot of game breaking bugs that needed to be solved as fast as possible. The delay between this patch and the last is mainly because of the holidays and a planed vacation.

Feature updates and bug fixes in 0.8h

  • New rock texture.
  • Screen output launcher option.
  • Fixed – Game Crashes with Runtime Error whenever I try to play
  • Fixed – Game crashes before starting
  • Fixed – Materials textures – Stone is glowing and coal is shining.
  • Fixed – Selecting Trade Route (Assertion Failed)
  • Fixed – Menu for feeding creatures to the Dark Mother is buggy.

If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1306

Demo can be downloaded here: http://dwelvers.com/download/

Or if you would like to buy the full version you can either do it from Dwelvers website or from Steam.

Back to work

As some of you may know I have been to Israel on vacation this last week visiting Ben (BurningPet), I made a little topic about it here:

Now I am back and will look into some if the issues and bugs that have been reported with this last version. One of the most serious bugs is that some people are experiencing crashes at startup. I am possitive that this is because of the new launcher menu and that the game has been a little bit more demanding on GPU Memory usage, issues like crashes on startup can most often be solved by using another graphics adaptor and lower the texture quality.

We have now also gotten a Dancing Devils sign over the workplace, it may not make much difference in advertising purposes, but we got it with a really big discount as all the signs were to be replaced anyways, so I thought, why not? :)

Well, now it is back to work for me. The issue with the trading routes crash has been solved, but the glowing textures and crashes at startup hasn’t. As soon as these are fixed I will make a new patch.