Dwelvers is now available on Steam

About Dwelvers

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon Lord who needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!

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The creatures has been having some neck turning problems in the last version, this is solved now! #gamedev #indiedev http://t.co/9aDJV8dut1
Some news about the v0.9 progress http://t.co/D1Hs4r59Ln
It was hard getting 2D interact with the 3D z-buffer. Especially the fonts, but now it works! #gamedev #indiedev http://t.co/5LiLCJVsaR
The rogues and the knights has finally gotten their bed and breakfast. #gamedev #indiedev http://t.co/0piT2KvcXN
Almost at the surface! Get up to speed with the last month development of Dwelvers :) http://t.co/sfDmd6xRX4 #gamedev #indiedev
New feature - Line of Sight added! This will enhance the need for guard posts and patrolling. #gamedev #indiedev http://t.co/MPb4MbrVcU
And now we are able to call the creatures as well :) Read more here: http://t.co/T8fX4TJo9w #gamedev #indiedev http://t.co/YpsMSemdzN
Selecting several creatures is a must when creating squads! http://t.co/Yz66C9uwUX #gamedev #indiedev http://t.co/eylnIqGgMR


Upgraded rally flag and the first layer of skills completed

So I have finished it so that all the creatures now have one skill each. I think that is a good start :)

First we have Buthering by the Piggeh shown in the screenshot, it employs inherent buthering skills to strike down enemies at close range. The Piggeh goes berserk and starts swinging with both arms pulling the enemy close to him striking him down with several blows. This one is extremely dangerous if the piggeh gets close enough and is not attacked on from other directions.

Then we have Frog tongue, this one is for the fishman, it attaches a long sticky tongue on the enemy and pull him back to the caster. A combination with enough fishmans and piggehs at the back and the orcs at the front can be very efficient. The orcs blocks the attacks, the fishman drags the enemies in behind the lines and the piggeh butcher them. Having several fishman on a row is pretty cool as well because they can take turns and drag a knight far far away from his group making him very vulnerable.

Besides from that I have been solving a couple of bugs the last days, and while doing so I had to improve the rally flag a bit. So now the creature stands still around the rally flag instead of walking around it aimlessly. I think this is a good step towards making a good strategic combat system.

If you would like to get more information about this release you can go here…

More skills and upgraded creatures menu

I have added two more skills, one for the Orc and one for the Impanzee.

The Orc got something similar to the “Shield Bash” as Mello Tonin mentioned at the Dwelvers forum. He got “Stunning Block”, so when he manage to block an attack from an enemy he does it so good that the enemy gets stunned. This makes it more important for the Orc to have a shield with a high block chance.

The other skill that the Impanzee got was the “Barrel Roll – Tucks and rolls to nearest enemy stunning it briefly” as also mentioned by Mello.

I have also expanded the creature menu a little so that we now have a skills tab with details about the new skills.

If you would like to get more information about this release you can go here…

New upcoming feature – Creature skills!

Today I have been working on adding some creature skills, and this is the result.

The Imp get the skill Teleport at level 8. This means that he can teleport to a location that is owned by the player and is reachable by foot (meaning that they can’t teleport through walls), and that they can’t teleport when they are carrying items, creatures and carts.

The Cyclotaur get the skill Bullrush at level 4. This skill makes him charge through enemy crowds like they were thin air and he will not stop until he hits something solid.

The Rogue gets… You guessed it, a stealing skill from level 4. This skill gives him the ability to steal equipment from his enemies while in combat.

The Knight get the skill Hurricane at level 4. So when he is surrounded by enemies he is able to spin his two handed weapon around damaging all the enemies around him. This is a very powerful attack that you don’t want to be in the middle off!

If you would like to get more information about this release you can go here…

Dwelvers Alpha 0.9d released – 30% off on Steam and on the Website

Dwelvers alpha v0.9d has now been released and are available for download at the Dwelvers Website and on Steam.

In this version we have backtracked a little bit and reinstated the auto claiming system, but with some changed of course :) We also want to introduce cave-ins, this feature adds a cave in risk when digging straight down and will therefore will force the player to dig outwards instead of digging straight down after minerals. A lot of other features, improvements and creatures has also been introduced with this version, for example, it now possible to place a ladder and dig underneath it with it being destroyed. This makes the excavation a lot smoother without having to rebuild ladders all the time.

I also want to add that the possession spell has been upgraded. You can now dig, attack and throw rocks at the enemy when you have possessed a creature.

To make this release extra special we have a special one week offer on Steam and on Dwelvers Website. Buy now and get a 30% discount :D

If you would like to get more information about this release you can go here…

Dwelvers Alpha 0.9c released – Time to raid the surface!

Dwelvers Alpha 0.9c released to both steam users and website buyers.

There have been some delays since the 0.8 version, and as usual the reason is that I want to get as much in there as possible, and the longer I wait with the release the more perfect it has to be :P Now Dwelvers has been bug tested and balanced thanks to the forum members, their help has saved me a huge amount of time and I am therefore hugely grateful to them :)

The main update with the 0.9 version is the surface world but we also have a lot of other features introduced that will keep the player occupied, some of these features changes the game play since previous versions and can create some confusion. But to avoid this we have added some help tools in the game. The tutorial are still incomplete and needs work, but I don’t want to put down to much time on it at this moment as the game features are still under some changes, and I don’t redo the tutorial to frequently or lock my self up by avoiding adding features because I would know this would require extra work with the tutorial, I hope this is understandable.

If you would like to get more information about this release you can go here…

And yeah, Dwelvers currently has a summer sale active on steam until 22 June ;)