Dwelvers Alpha v0.8f is now released
Dwelvers Alpha v0.8f has now been released, it took a little longer than expected because I started on the first part of making the buildings moddable.
So now all the buildings have separate folders in media/xml/buildings with separate textures instead of loading them all from a big image with tiled textures. Also, all the buildings content such as textures, models etc are now loaded from xml files, and these xml files can be modified by anyone.
It is not fully moddable yet, you can’t add new buildings but you can change the models and textures, and also alternate the current content with other content with the purpose of creating more variation in the game. I will try to get a manual on how it all works asap
Feature updates in 0.8f
- Fishman can now equip armors.
- The Fishman have taken the fishing jobs from the imps.
- The Fishman damage has been increased.
- New creature added: The Piggeh.
- The Piggeh have taken all the jobs in the cookery room from the imps.
- Ladders added.
- 4 more claimed wall models added.
- The building textures and models are now loaded from their own individual folders.
- All building models and textures are loaded from xml files.
- Simpler buildings such as walls can now be modded.
- The mipmapping has been improved.
- The rogue can now also claim paths and reinforce walls.
- The working priority has been changed.
- New item added: Water block
- The player can now fetch water blocks.
- The player can now drop water blocks.
- New mouse radial menu category: Tool menu
- The player can no longer see neutral creatures name tag.
- Neutral creatures are no longer shown on the minimap.
- Creatures won’t be produced before their beds have been built.
- Possibility to remove the GUI by pressing ALT+G, good for when taking screenshots.
If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1201
Dwelvers Alpha v0.8e is now released
Dwelvers Alpha v0.8e has now been released. You can find the instructions on how to download it under the download tab.
As the steam release was two weeks ago I have had a lot of distractions unfortunately (even if it has been fun :)), I haven’t had the time to solve all the bugs, so I have focused on the most urgent bugs and suggestions posted at the forum and the Steam forum.
The 0.8e Steam version will be released later tonight.
If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1174
Dwelvers first day on Steam
So how to sum up the first day on Steam… First off, it have been a lot of fun And I am very relived over that we haven’t had any unexpected incidents. There are some bugs with the game of course, but that was expected.
The reviews have been really good, and for that I am very happy!
We also have a lot of new screenshots:
Blitzkriegsler has uploaded his latest Dwelvers videos, and for that I am really grateful! This goes out to all the other YouTube reviewers of Dwelvers, don’t forget to add them here, you will get a lot of views and Dwelvers will get publicity, so it is a win / win situation
All the steam keys to the pre-orderers has been sent out now, if you haven’t gotten one, then contact me from http://dwelvers.com/contacts/ and I will send the keys.
There was also a issue that some people thought that I meant that the pre-orderers should get four steam keys and not three, they thought that they paid for the first key and get three keys for free. While I meant that you get to download the game from the website and also get three steam keys. I have made a topic about it at the steam forum:
So if you feel like I tricked you and that you were expecting 4 keys, please contact me at: http://dwelvers.com/contacts/ and I will send the extra key
Right now there are a lot of administrative work that is keeping me away from the development, and I hope everyone can understand that. I will focus on getting the steam page ready with a to do list and a FAQ so that new players knows what stage of the development Dwelvers is and gets some of the more common questions answered. I will make a fresh coding start on Monday and also explain what we have planned for the next version, and as usual, the more feedback the better
If you would like to comment or check out this news-post you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1143
Dwelvers Alpha v0.8d is now released & Steam release tomorrow!
Dwelvers Alpha v0.8d has now been released to the pre-orderers. You can find the instructions on how to download it under the download tab.
Tomorrow is a big day! This is one big step towards making Dwelvers more known to the public. Tomorrow at 09:00 AM PDT, 06:00 PM CET Dwelvers will be released on Steam, hopefully we will get many good reviews
Link to the Steam page: http://store.steampowered.com/app/276870/
The steam demo is unfortunately still under review, so the demo may drop in the next day. But it is still available for download from the website.
Dwelvers will cost $15 on Steam with a release discount of 20% the first week. The offer on 3 free steam keys will still be available until one hour before the steam release.
I couldn’t get the steam keys before it was approved by valve, and as the steam keys request has be approved as well they may not be delivered to all the pre-orderers before the steam release, but shortly afterwards…
If you would like to comment or check out this news-post you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1134
New Dwelvers trailer and new office
Some of you may have already seen this trailer as I posted it on the forum earlier this week. This is the third attempt of making a good trailer video to Steam Early Access. I want to thank all of you here at the forum for the honest feedback I got when making and presenting the different videos, it took me an extra workday to get it finished thanks to your feedback, but it was definitely worth it.
This is so exciting, I have just got a new office together with a couple of friends where I can develop Dwelvers from. My motivation is through the roof!
Everything is now finished on the steam site, all that is left now is for us to get an approval from valve. Once we got that approval I will set a specific date on the steam release. In the meanwhile I will start giving out steam keys to all of the pre-orderers, and you should get them before the steam release. I will also focus on solving as many bugs as possible before the release, but I will not postpone the release because of any bugs. This is because I am way behind my steam release deadline.
If you are planning on buying it on steam you should consider pre-ordering it because right now we have the offer that all pre-orderers will get THREE FREE STEAM-KEYS once Dwelvers is released on steam, and that offer will expire in less than a week.
If you would like to read more you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1128
See you all soon!