Dwelvers is now available on Steam

About Dwelvers

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon Lord who needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!

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The creatures has been having some neck turning problems in the last version, this is solved now! #gamedev #indiedev http://t.co/9aDJV8dut1
Some news about the v0.9 progress http://t.co/D1Hs4r59Ln
It was hard getting 2D interact with the 3D z-buffer. Especially the fonts, but now it works! #gamedev #indiedev http://t.co/5LiLCJVsaR
The rogues and the knights has finally gotten their bed and breakfast. #gamedev #indiedev http://t.co/0piT2KvcXN
Almost at the surface! Get up to speed with the last month development of Dwelvers :) http://t.co/sfDmd6xRX4 #gamedev #indiedev
New feature - Line of Sight added! This will enhance the need for guard posts and patrolling. #gamedev #indiedev http://t.co/MPb4MbrVcU
And now we are able to call the creatures as well :) Read more here: http://t.co/T8fX4TJo9w #gamedev #indiedev http://t.co/YpsMSemdzN
Selecting several creatures is a must when creating squads! http://t.co/Yz66C9uwUX #gamedev #indiedev http://t.co/eylnIqGgMR

 

Dwelvers Alpha 0.9c released – Time to raid the surface!

Dwelvers Alpha 0.9c released to both steam users and website buyers.

There have been some delays since the 0.8 version, and as usual the reason is that I want to get as much in there as possible, and the longer I wait with the release the more perfect it has to be :P Now Dwelvers has been bug tested and balanced thanks to the forum members, their help has saved me a huge amount of time and I am therefore hugely grateful to them :)

The main update with the 0.9 version is the surface world but we also have a lot of other features introduced that will keep the player occupied, some of these features changes the game play since previous versions and can create some confusion. But to avoid this we have added some help tools in the game. The tutorial are still incomplete and needs work, but I don’t want to put down to much time on it at this moment as the game features are still under some changes, and I don’t redo the tutorial to frequently or lock my self up by avoiding adding features because I would know this would require extra work with the tutorial, I hope this is understandable.

If you would like to get more information about this release you can go here…

And yeah, Dwelvers currently has a summer sale active on steam until 22 June ;)

Dwelvers Alpha 0.9b (bug fix version) released

Dwelvers Alpha v0.9b has been released. This is a bug fix version only available for the website buyers. Once the bugs has been solved we release it on steam, the plan for this is on Sunday or Monday. If you can’t wait until then and want to be a part of the bug-testing please just let me know and I can arrange something :)

Bug fixes

  • Selecting blocks to mine does not select all
  • Creatures float over 1 block holes when going beyond it.
  • Crash if selling trading posts while in use
  • Limited DM Storage Halts Production
  • Placing ladders and roads on same tile issue.
  • Chair can be built on chair
  • Unrevealing Hidden
  • Portal in lake
  • Windowed mode problems
  • Incorrect fog of war on walls
  • Imps thinking too long.
  • Steps from roads doesn’t work.
  • Creature stuck in portal.
  • It is possible to build roads on water.
  • Fetching water from water source model error.

If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1455

Demo can be downloaded here: http://dwelvers.com/download/

Or if you would like to buy the full version you can either do it from Dwelvers website or from Steam.

Dwelvers Alpha 0.9 is now released

Dwelvers alpha v0.9 has been released, but only to the website buyers. There will be no demo or steam version until it has been confirmed that the 0.9 version is free from game breaking bugs. The plan is to release it on steam before the summer sale, so hopefully we can get it out there within a couple of days :)

Feature updates

  • Now possible to raid surface villages!
  • Creatures has been given a backpack so that can transport several items at once.
  • The player now build roads manually as the auto path claiming has been removed.
  • The unlimited storage capacity from the Dark Mother has been removed and the storage capacity in other storage rooms has been increased.
  • The minimap has been upgraded so that the player will have it easier to orientate in the dungeon.
  • The dungeon has gotten a secondary layer of fog that will hide enemies unless there are any allies nearby that sees them.
  • It is now possible to build a whole room at once instead of building parts of it at a time.
  • The player now has the ability to select multiple creatures at once and move them or put them in different squads.
  • The knights and the rogues has finally gotten their bed breakfast!
  • Now we have an option to repair different objects in the dungeon with a simple click instead of waiting on them to regenerate their health.
  • To give the player some extra rewards when raiding the surface we introduced the evil meter.

Bug fixes

  • Crafting Production Halted.
  • Enemies being blocked on tile.
  • Depending on the construction and layer level, constructions are either destroyed with no resource return, or are elevated with the fill dirt.
  • Adjacent Ladders Fail Construction Path.
  • Ghosts visible rough fog of war.
  • Improper mining highlights.
  • Piggeh Doing Odd Jobs
  • Digging up Impanzee Statues.
  • Fog of War on Walls – You’ll notice in the before and after look at the wall that there is a fog on the wall face that isn’t directly adjacent to a wall tile that has the fog removed on the same axis.
  • Tunneling Rouges ‘Stand in the Fire’.
  • Prt Scr Won’t Screen Capture.
  • Incorrect display of light and shadow.
  • Ladder turn when path is claimed.
  • When I scroll in any direction, part of the screen goes black and then returns to normal shortly.
  • There is difference between blueprint and final construction.
  • In last game enemies stuck at attacking my ladders. I remember they destroyed them in previous versions. Now they swing at it, but never hit. Similar to Statue bug.
  • Claiming additional path tiles. Stone wall appeared just one tile left from imp claiming path.
  • Resolution Issue. While it was loading, my QuickBooks program generated a warning about my resolution changing, I ignored it, tried to go back to the game sceren, hit Alt+Enter to get it back to full screen, another warning from QuickBooks, return to game, and crash.

If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1431

Demo can be downloaded here: http://dwelvers.com/download/

Or if you would like to buy the full version you can either do it from Dwelvers website or from Steam.

The surface world and the evil meter

  • The idea with the surface world have always been to give the player an option to raid it and annoy the humans. This is now possible!
  • To give the player some extra rewards when raiding the surface we introduced the evil meter.
  • Website improvements.
  • What’s left?

Read all about it here: http://forum.dwelvers.com/showthread.php?tid=1418

Almost at the surface

It has been a little more than a month since the last release, and it will probably take a month more before the next release will be out. This is because we have started introducing the surface world and a lot of other things to make the game play more fluid and balanced. So in this news post I wanted to sum up all the new features that have been implemented since the last release if anyone has missed something :)

Get up to speed with the last month development of Dwelvers here: http://forum.dwelvers.com/showthread.php?tid=1412

Demo can be downloaded here: http://dwelvers.com/download/

Or if you would like to buy the full version you can either do it from Dwelvers website or from Steam.