Dwelvers is now available on Steam

About Dwelvers

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon Lord who needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!


Almost at the surface

It has been a little more than a month since the last release, and it will probably take a month more before the next release will be out. This is because we have started introducing the surface world and a lot of other things to make the game play more fluid and balanced. So in this news post I wanted to sum up all the new features that have been implemented since the last release if anyone has missed something :)

Get up to speed with the last month development of Dwelvers here: http://forum.dwelvers.com/showthread.php?tid=1412

Demo can be downloaded here: http://dwelvers.com/download/

Or if you would like to buy the full version you can either do it from Dwelvers website or from Steam.

Dwelvers Alpha 0.8k2 hotfix released!

An issue has been solved where ghosts gets hungry and stop the creature production.

Dwelvers Alpha 0.8k is now released

Okay, one more letter before the 0.9 release. I wanted to get some features from the surface world in there before introducing the 0.9 version. The editor was put on hold because I believe that it can be damaging to the development process implementing it before all the features are in place.

This version has some new features such as new constructions and a new room called the “Catacombs room” with ghosts coming with it.

Feature updates

  • New room – Catacombs.
  • New construction – Stone fence.
  • New construction – Fire plate.
  • Ghosts introduced.
  • New feature, dead creatures can be turned into ghosts.

Bug fixes

  • Not being able to place Rock Wall.
  • I believe you shouldn’t be able to place both mine and Wall Shelf Storage.
  • Creatures Won’t Eat
  • Pathing Fails to Construction
  • 21:9 problem with Production dialog
  • Bridges & Reeds Semi-Unbuildable
  • Lava on Portals
  • Prt Scr Won’t Screen Capture
  • Render bugs for reinforced walls and fog of war
  • Creatures climb up well, but they do not climb down. They just teleport to the very bottom of the ladder.
  • Light and shadow – Incorrect display of light and shadow.
  • Imp AI – production stuck
  • Picking up lava becomes water
  • Treasure Chests in Water
  • Lava + doors – I believe doors should block lava, untill they are destroyed.
  • Lava is displayed through Fog of war

What’s next?
I know I said I was going to introduce the editor with this version, but I had to put that one on hold because I believe that every new feature introduced would put the editor out of date. So the editor have to wait until I get most of the planned features in there.

The current plans I have for the next version is to introduce the surface world. That the worlds will be connected some how and have the creatures moving between them. I don’t know how much freedom I will give the player to mess around with the surface world, but I think it will be somewhat limited to start with.

If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showthread.php?tid=1376

Demo can be downloaded here: http://dwelvers.com/download/

Or if you would like to buy the full version you can either do it from Dwelvers website or from Steam.

Dwelvers Alpha 0.8j2 hotfix!

Gamebreaking bug where the player couldn’t place any buildings inside rooms has now been fixed. The new version can be downloaded from steam or the Dwelvers website.

Dwelvers Alpha 0.8j is now released

Yes, yes, we are running out of letters :) This will be the last 0.8 patch before releasing the 0.9 version.

In this 0.8j patch there are some new features such as lava, swimming creatures, new wall and rock models and progression modes. The biggest new feature is the lava, it will burn everything in its way if the player isn’t careful!

And to make it a little easier for new players to get into the game a progression mode has been added. Meaning that certain actions can’t be done in the game before others. In that way the game leads the player into understanding the mechanics of the production chains and what is relying on what.

Feature updates

  • The rock texture has been improved.
  • Creatures no longer “tilt” between different heights in the dungeon, now they either climb the wall or fall down.
  • Creatures can now swim and drown in the water.
  • The reinforced wall model has been improved.
  • Most of the buildings in the dungeon needs to be unlocked in one way or the other before they can be built.
  • The items menu has been changed so that it matches the creature menu.
  • Lava has been implemented, and it will burn everything in its way!

Bug fixes

  • Rally doesn’t draw all orcs immediately
  • Placed Water Tiles & Constructions. If you have moved water from one place to another, then you can build rooms and other constructions in water that you have placed.
  • Corrupted farmland textures
  • Runs a while then errors, then windows forced close
  • Enemies being blocked on tile
  • Stone is glowing and coal is shining.
  • CPU Hog. Whenever I try to run Dwelvers it instantly maxes out my CPU, lags everything I have running (even the game when I don’t run anything else), and basically proves itself to be unplayable.
  • Launcher Doubled Resolution entries. The entries for the resolution drop down are doubled. Don’t think that is suppose to happen right?
  • I noticed that when I selected to dig the top level out next to my Bar Room, that it appears to also select the tiles below as well.
  • Crash when placing rock in water
  • Treasure Chests in Water
  • Claiming additional path tiles
  • Failed switching to fullscreen
  • Switching to debugger affects rooms blueprints
  • Corrupted structure icons